The last thing twelve-year-old Flick expects when she moves to the village of Little Wyverns--a far cry from the city life she's grown up with--is a travel agency. And not just any travel agency. Strangeworlds isn't the kind that brings you to the places Flick has always dreamed of going: other continents, countries, cities. Once you've joined the mysterious Strangeworlds Society, you can travel through portals hidden in suitcases into other worlds.
At first, Flick is dubious. After all, if magic were truly real, wouldn't everyone know? But then the Strangeworld Travel Agency's young Head Custodian, Jonathan, shows her some of the other worlds. And Flick discovers, to her astonishment and delight, that it's all true. There are worlds out there--nonsensical worlds filled with eerie forests, scorched deserts, and the most peculiar of impossibilities. Worlds which she can now step into.
And she's going to, because Jonathan needs her help. His father disappeared into one of the suitcases months ago, and he needs Flick's help to find him.
Together, Flick and Jonathan set out on a journey leaping from world to world. But something has been happening to the different places they visit. Things have been changing. And it's up to Jonathan and Flick to figure out what--even as she realizes that all is not as it seems.
Strangeworlds Travel Agency is a fun fantasy novel with the quirky, almost old-fashioned tone of books like The Emerald Atlas and The Box and the Dragonfly. It effortlessly leaps between the modern day and the strangest of strange worlds, carried by two characters--Flick and Jonathan--who make that leap just as effectively, never seeming jarred or out of place in either setting. No matter what Flick does at the travel agency or in other worlds, it always feels natural when she returns home to her irritating younger brother and unpacking moving boxes. I also love the worlds Flick and Jonathan travel into, which are varied, mysterious, and often completely unexpected--they truly made this book come alive. I recommend Strangeworlds Travel Agency to readers ages nine and up looking for immersive, likable fantasy novels.